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Old Apr 05, 2006, 10:48 PM // 22:48   #1
Krytan Explorer
 
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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Default Concept Class: Avenger

The avengers primary focus is destorying the enemy, At all costs. He can defend his team mates and do brutal amount of damage to the enemy. Avengers armor is on the level of a warriors but have 'Minus X Health' (depended on armor level) on each piece. This class is special as it is the *only* class that can use skills while dead(all of which are elite) This class can use 2 Weapons, Claws and Wand. Your default with armor is 3 pips of energy regen.

Defence: Improves skills that improve his and skills targeting team mates defence

Offense: Improves skills that Increase Damage of his skills and skills targeting team mates offence

Claws Mastery: Improves damage from Claw Spells

Retribution: Increases effectiveness of spells that result from an ally that is either dead, conditioned, or hexed. (focus Item)Once 13 in retribution has been reached you gain +1 energy Regeneration while a wand is equiped.

After Thought: Primary Atribute: For every point in After thought, when you die all party members gain 10 Health 2 Energy, and all enemies loose 5 health and 1 Energy, and you gain 10 Death Counter. Spells in this category are directly Related to death. Once 13 in After Thought has been reached you gain +1 energy Regeneration.

Death counters are gained 1 at a time for every second you are dead, spells that require death counters cna only be used once you reach a certain amount of counters, once this spell has been activated it remains activated, but can only be recast after the recharge time has been met.

Example of an After Thought Skill:
Self-Reserection(Elite): 500 Death Counters to activate, 120 seconds Recharge. You are reserected with X% Health and 2X% energy.

Example of Retribution:
Rage of the fallen Comrad: 1 Energy 60 seconds recharge 2 seconds activation time.
Target dead ally is reseructed to full health and full energy, and infinite Adrenalin for X Seconds. When this spell ends target ally Dies. There is a X% chance of you dieing with your ally, if you do not die loose all energy and become exhausted

Example of Claws Master:
Spinal Slash: 3 strokes of adrenalin
For X Seconds target foe is bleeding. This attack does double damage if target is not moving.

Example of Offence:
Invoke Offence: 5 energy 10 seconds recharge 1 second cast time
For X Seconds target Ally deals X% more damage but armor level is reduced by X%

Example of Defence:
Invoke Defence: 5 Energy 10 seconds recharge 1 second cast time
For X Seconds target all deals X% Less damage in combar but armor level is increased by X%
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Old Apr 06, 2006, 12:56 AM // 00:56   #2
Wilds Pathfinder
 
Join Date: Jan 2006
Profession: W/Mo
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Impression: Very creative, but I'm very iffy about the abilities.

Pros:
-Unique nature of Afterthought attribute
-Making all skills used by dead "Elite"

Cons:
- Heavy potentional for abuse

Example:
-Create a 55HP Avenger with 24 in afterthought (Headwear + Superior Rune). Have said player get themselves killed, instantly the entire team recieves 240 Health and 48 Energy and the avenger gets 240 Death Counter. The enemy team loses 120 Health and 24 energy.

-Coupled with one or two skilled Rezmers (Me/Mo with high fastcast, and rezzing skill(s)) and another Avenger spamming Offense/Defense Spells to the rest of the team, you'd have a limitless supply of energy and health being generated as the 55er is rezzed and killed over and over.

-You now have an overpowered build that can't really be stopped unless you identify the 55er(s) and not attack them, and then also identify the Rezmers and shut them down for the entire match. All this while under attack by Offense/defense boosted enemy players, and losing health if the 55er dies.

Suggestions:
-Nerf Afterthought, lower the health/energy gain, eliminate the losses for the other team, maybe lower Death Counter gain a bit.

-Come up with better names for Offense and Defense, not priority, just suggesting.

-More skills, and be careful with Retribution, it showed abuse potential also.

-Put in some numbers where the Xs are. Xs remind people of algebra. No one likes algebra, no one likes Xs.

Last edited by Ken Dei; Apr 06, 2006 at 12:58 AM // 00:58..
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Old Apr 06, 2006, 01:11 AM // 01:11   #3
Furnace Stoker
 
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Join Date: Oct 2005
Location: Kali
Profession: W/E
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Intersting concept.

I like how you are not afriad to think up new game mechanics to make playing such class more intersting and different. Interesting primary and deathcounter skills. Cool name.

Some "Concerns"
-Claw and Wand? Seem a bit of miss match, that make this class lack a theme.

-Need more skills to judge, but so far the skill might make it as another Warrior or Monk clone...

-Death counter might be too easy for abuse (in which you ensure your team will not get kick from mission or UW-like maps)

-Afterthoughts primary bonus seem just a bit too "messy". Too many details.


I like a countering, after-death class. Give it some more thoughts.
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Old Apr 06, 2006, 02:05 AM // 02:05   #4
Krytan Explorer
 
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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Good Suggestions. This was just a pre-liminary brainstorming idea. Basically I can see this class going into 2 directions: 1. Buff/DeBuff And Death Effect class and 2. Warrior with High damage capabilities but low defence

Since Number 2 is to wamo and assassinish Im gonna Scrap that idea and turn it primarily Into a Buff/Debuff and Death Effect class

So here are the new suggested atribute Line up:

After Thought: Primary Atribute: When you die and have less then 50 Death Counters alied party members gain 10 Health and 2 Energy for each point in this atribute. After this effect occurs you gain 1 Death Counters for each point in this atribute.

Retribution: Increases effectiveness of spells that activate when an ally is either dead, conditioned, or hexed.

Sadism: Increases effectiveness of spells that activate when an opponent is either dead, conditioned, or hexed.

Tranquility: Increases effectiveness of Barrier Spells.

Battle Rage: Increases effectiveness of Rage Spells.

Ok, So basicaly There is another class of spells now that dont recharge, they Activate. When an ally is hexed spells that "Activate when party member is Hexed" can be used. Retribution and Sadism both include mostly spells that activate. The energy costs of these spells are low.

Tranquility and Battle Rage are buffs and debuffs for offence and defence pretty much the same deal except it is slightly different.

Thoughts? comments?

Death Counters Regenerate When Dead by 1 pip.
Death counters Defenerate when alive by 1 pip.

Death Counters are unlimited
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Old Apr 06, 2006, 05:36 AM // 05:36   #5
Wilds Pathfinder
 
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
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I like the Death-Counter concept. Adds a spin to the game ^^. I think you should combine the Retribution and Sadism attributes though. They both activate when someone is dead so to me it makes sense. You might like them seperate though. ^^. Rage of the Fallen Comrade seems too overpowered though...
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Old Apr 06, 2006, 06:54 AM // 06:54   #6
Wilds Pathfinder
 
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Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Four attributes per char, minus weird bits like Weapon Masteries and Elemental Masteries, is normal.

Death-counter moves are a good idea, I like the potential with those. A class that can strike from beyond the grave would turn battle on its head, as putting those nastards down could be just exactly what they want. If I were thee, I'd think about turning this into a counterpunch class as opposed to another buff/debuff thing. We've got Rits, Mesmers, Necromancers, and Monks to buff/debuff, but right now we don't really have much in the way of a counterstrike-based class. Mesmers can counter, but their stuff is all pre-emptive, so there's easily a need.
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Old Apr 06, 2006, 07:03 AM // 07:03   #7
Lion's Arch Merchant
 
Join Date: Mar 2006
Location: Arizona - America
Profession: R/Mo
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Wow... Most impressive! This would make for a perfect suicidal tank in any group! I would rather have this kind of class suiciding than a W/? Tanker since well if a Avenger dies then the entire team benefits from it in a majorly good way.
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